More Gold Production To All Races Except Knights

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j89
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Posts: 12
Joined: 25 Dec 2012, 17:00

More Gold Production To All Races Except Knights

#1 Post by j89 »

when you check it out nights are in a total advantage because the gold income and warehouse capacity is the most important in items of the game. knights can support an army twice the size of any other player in the same level so they can attack with more power and have more storage to keep the loot and give more chance to buy more B.G at the market and get more improvements so think about this in the next update

knights at desert city(Village) =140
All other Players at desert city(Village) = 44
difference = 96

and to add to that the knights produce 100 Gold in Holy Land so they do good in anywhere
if you take the leader board within the top 300 most of them are knights

if you can't do the changes the game needs please show at the beginning to all other
New Players Coming To The Game
" Please Choose Knights This Games For Knight Only"

thanks.
Please Do Comment
DinoFly
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Joined: 05 Mar 2013, 13:15

Re: More Gold Production To All Races Except Knights

#2 Post by DinoFly »

I don't want to be rude or something but I don't think that being knight has that much advantages. Sure it is all on game play type. All the Races http://mlgame.co.uk/wiki/Wiki.jsp?page=Race have their advantages and disadvantages. Take your race for an example Demon with a combination of a Necromancer hero. It is devastating. Or DROW with combination of Illusionist/Necromancer hero. Elfes have Healers. So yes knights needs bigger army to defend from those more attack oriented races.

I think it is all on play type, the advantages are those that you use. About the statement for new players coming to the game, they "us" should have read the myLands encyclopedia and than decide which race should we select. Yes I think we should be given a second chance to change the race on the game once we know more about how to play this game or we have played it for a while.
j89
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Posts: 12
Joined: 25 Dec 2012, 17:00

Re: More Gold Production To All Races Except Knights

#3 Post by j89 »

Having a hero just Don't cut it and knight with a Guru or Trader Hero is more devastating than what you said about heros. and mercenary can't do anything to a big army. they only get killed and to make an impression toy need about 100k mercenary and half of them might get killed and you can only have mercenary because having so many mercenary you can't support any other troops it all comes down to gold income not iron wood or stones.
if i attack a player who has an army twice the size of mine i'll only be walking to my death
i think knights are the attack orientated rece
DinoFly
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Posts: 5
Joined: 05 Mar 2013, 13:15

Re: More Gold Production To All Races Except Knights

#4 Post by DinoFly »

Ok I agree with you about storing 2x resources. It is kind of handy, that is what helps you keep more army at one site. Regarding the gold production, it is not such a big deal since the only difference is about the workers that produce gold on trading centers not on tax increase coefficient. All you get extra from a city out of villages is 66-22=44 gold per trading post per hour or in desert is 44 * 2 = 88 which means about 2816 per village per hour on Desert terrain or per day 67-68k comparing with lvl 5 ruin that gives about 350k gold not including other resources "is this a big deal!?". I doubt big guys rely on gold produced on trading posts. I guess they do raiding 10-15 ruins per day to keep that army alive.

And don't undervalue the 1.5x attack power of mercenaries. They can cut your army in half just like that. You don't send mercenaries with Hero, but you produce them really fast and don't spend any gold or people doing so with Necromancer hero. Who will attack you when you have 200k or more mercenaries? But still it is on play-style of a person. Maybe I would keep mages with DROW and Illusionist/Necromancer hero rather than have those extra gold. Imagine there are no pursuers for mages, plus they become the ultimate weapons (Tanks and Gunners). No need for anything else but mages and healers. And iron is almost not used for anythink else, once you get your buildings on the max lvl.

All I want to say is that the game is balanced enough, and think the only race that is somehow weaker are Knights. Of course you have to think on how to use those advantages, since if you don't use them they are not advantages any more. The Demons can doom any army any time with the mercenaries. Be patient and you will make someone leave the game earlier with your mercenaries.
j89
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Posts: 12
Joined: 25 Dec 2012, 17:00

Re: More Gold Production To All Races Except Knights

#5 Post by j89 »

if that is ok. then why give all the dark fraction produce stone and iron that end and you need to have a hand of plenty that takes a few days but the knights and elves have never ending production so the can sell i know that wood isn't much but when you sell it at one gold people will buy. thus proves knights have advantage above all players they can have an army to attack ruins and defend better than all other races and they have not just gold but crops as well this comes in handy when it comes to training troops so please make this a fair game ADMINISTRATION !
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Ephialtis
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Re: More Gold Production To All Races Except Knights

#6 Post by Ephialtis »

In fact the most popular and successful race is Elves, not Knights (see this thread). It's true that the Light Faction has greater advantages, and that Dark Elves are significantly weaker than the other races -- on the other hand, those five or six of us who have managed to get into the top fifty despite being Dark Elves can feel pretty good about ourselves...
Vwarrior
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Re: More Gold Production To All Races Except Knights

#7 Post by Vwarrior »

j89 wrote:if that is ok. then why give all the dark fraction produce stone and iron that end and you need to have a hand of plenty that takes a few days but the knights and elves have never ending production so the can sell i know that wood isn't much but when you sell it at one gold people will buy. thus proves knights have advantage above all players they can have an army to attack ruins and defend better than all other races and they have not just gold but crops as well this comes in handy when it comes to training troops so please make this a fair game ADMINISTRATION !
So stone and iron can finish for dark races and crops do not end for knights?

Wood can be sold for 1g but stone can be exchanged for 1G anytime and iron for 4G and any big amount which is not restricted by market level.

Then comes offense army units. Knights have carriers bonus which carry double resources but everyone have extra carriers anyway. Elves have best healers and save gold on their salary. Dark elves have best Mages doing double damage and half training time, so they can block magic towers best. Demons have best mercenaries dealing almost 50% extra damage.

so if they want to make a fair game, then give knights some advantage in army and give 50% extra attack to knights archers :P
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Ephialtis
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Re: More Gold Production To All Races Except Knights

#8 Post by Ephialtis »

Vwarrior wrote:
Then comes offense army units. Knights have carriers bonus which carry double resources but everyone have extra carriers anyway. Elves have best healers and save gold on their salary. Dark elves have best Mages doing double damage and half training time, so they can block magic towers best. Demons have best mercenaries dealing almost 50% extra damage.
If Knight carriers are no advantage because other races can just send more of them, then Dark Elf mages, Demon mercenaries, and Elf Healers are no advantage for the same reason...

I think that one can speculate endlessly about what ought to be the most advantageous race, but the only real facts are the success rates in the rankings -- and they show pretty clearly that there's an imbalance in favour of the Light Faction, and that Dark Elves have the rawest deal.
kingkano
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Re: More Gold Production To All Races Except Knights

#9 Post by kingkano »

Knights carrier bonus is for nought really. I dont think it makes much difference AT ALL. Each race has a special unit though, so you cant single out Knights in this regard (demons have mercs, elfs have the best in healers by far, and dark elves have mages). As I say there, Elvish healers advantage far outweighs any other racial advantage in the game. Not least because its forever. Knight carriers and warehouse bonuses, dont mean anything in the later game. ALchemy warehouses mean everyone has the same advantage there....

Ephialtis - Dark Elves definitely seem the most underpowered. Really they need a specialist style of play, much different to the other races. You need to spend money to get some mage artefacts and really make use of the mage bonuses and effects available. And then I think its too limiting personally. But battle reports can look very cool indeed using just mages for army :)
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