The "Alchemy" science allows:
1. making buildings "perfect";
2. making Artefacts "perfect";
3. stealing magic Crystals.
Red | Green | Blue | Yellow | Purple | |||||
Crystals are generated in the Monster Heroes' Bags. Monster Heroes dwell in the Aggressive Ruins.
Monster Hero from an Aggressive Ruin of level 5 has 2-3 Crystal in the Bag, Monster Hero from a Ruin of level 6 has 3-4 Crystals.
Storage of Crystals
1 Crystal takes 1 slot in the Hero's Bag or in the Vault.
Several Crystals of the same type cannot be placed at the Altar.
Sale of Crystal
It's possible to sell Crystals to the Trader for 100 Black Gems on credit.
Crystals can not be sold 2 hours before battle in case of incoming attack.
To convert an artifact into an ancient one, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artifact will be displayed next to the Conversion button.
The second level of the «Alchemy» science allows:
1. to rob Runes in Stonehenges
2. to perform runic rituals
Feoh | +25% hero`s experience in battles against the Monster race | ||
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Ur | +10% hero`s experience in battles | ||
Thorn | +5 defense in battles against the Monster race | ||
Eoh | +3 defense for all troops | ||
Rad | +5% health for all troops | ||
Tir | -5% enemy’s attack in battles against Monster race | ||
Gyfu | +3% attack for all troops | ||
Ior | -2% mission duration of hero squad | ||
Haegl | -3% enemy’s attack |
The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune.
The Runes appear in ancient monster estates – the Stonehenges which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.
Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artifact Trader.
At the Runemaster`s, you can engrave an artifact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artifact. To perform the rite, place a “clean” (not engraved with runic signs) artifact and runes into slots at the Runemaster`s and click the button «Perform the rite». An artifact can be engraved with up to 5 runes, no matter whether of the same level or not.
At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «Restore runes». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic signs) and the runes of the respective runic signs. The ritual can be performed only for Black Gems.
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.
Special combinations of runes create Rune words that give artifacts additional in-game bonuses. A rune word can be created with 2-5 runes, if the runes used in the magical ritual are in the rune word recipe. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artifact. Each rune word is meant only for one kind of artifact (sword, armour etc.) and cannot be activated on an artifact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artifact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artifact, the effect of the Rune word disappears.