Main Building of a Clan Castle bears certain amount of
War and Peace points for the Clan every hour. These points may be used for purchasing Clan Standards which provide certain advantages for all players in the Clan.
Standards can be robbed other Clans by «Robbery» mission. Some part of Standards may go to the winner when capturing a Clan Castle.
Level |
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| Living places | Population growth | Storage capacity | Production per hour
| Creates War/ Peace points |
1 | | | | 0 | 0 | 1 000 | 10 | 1 000 000 | 10 000 | 1 |
2 | 600 000 | 2 000 000 | 800 000 | 0 | 0 | 1 500 | 14 | 1 500 000 | 20 000 | 2 |
3 | 1 200 000 | 4 000 000 | 1 600 000 | 0 | 0 | 2 000 | 18 | 2 000 000 | 30 000 | 3 |
4 | 2 400 000 | 8 000 000 | 3 200 000 | 0 | 0 | 2 500 | 22 | 2 500 000 | 40 000 | 4 |
5 | 4 800 000 | 16 000 000 | 6 400 000 | 0 | 0 | 3 000 | 26 | 3 000 000 | 50 000 | 5 |
Main Building of a Castles hosts
«Hall of fame»
There are 10 slots for not activated Standards, 5 of them military and the other 5 – peaceable.
There are 20
Standards: 10 War Standards and 10 Peace Standards.
When a Clan Castle is created, 5 War and 5 Peace Standards are randomly assigned to it.
Peace Standards have following effects: bonus to troop's health, bigger chance of finding magic items, increasing of maximal defense, increasing the efficiency of Internal Gate, acceleration of explorers, merchants, increased alchemy studies, increased efficiency of the Arena, etc.
War Standards provide: increased magician attack, automatic troops training, increased efficiency of fortifications magic towers, towers, accelerated army training, etc.
Clan Treasurer can buy Peace Standards for Peace Points and Clan War Minister can buy War Standards for War Points. In order to purchase a Standard, the respective slot needs to be clicked. Successfully purchased Standard becomes coloured.
Effects of the currently active Standard can be prolonged by clicking it.
The price of Peace Standards is presented solely in peace points, the price of War Standards – in war points.
There are two types of Standards: first one affects Clan Castles, the other one – each player in the clan.
The effects of the same Standards from different clans are added. If adding effects makes no difference, only one of them will be applied.
Standards don`t have any levels.
In the Main Building of Clan Castle, players can donate resources, population and BG to estate bank. Clan Treasurer can also make donations from clan warehouse or clan reservation. Donations can`t be made less than 2 hours before battle in the domain, from where the resources are assigned.
BG in the Clan Castle Bank are mutual for all Clan Castles. After losing the last Clan Castle, Black Gems won`t be accessible anymore, but remain and will be accessible after new Clan Castle is seized.
Internal Gate defend the Castle from capturing. Enemy can neither seize the castle nor fight its troops if the gate hasn`t been destroyed first.
Level |
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| Strength | Attack reduced |
1 | 500 000 | 750 000 | 1 500 000 | 150 000 | 0 | 2 000 000 | 100 000 |
2 | 650 000 | 975 000 | 1 950 000 | 325 000 | 0 | 3 000 000 | 200 000 |
3 | 850 000 | 1 250 000 | 2 500 000 | 425 000 | 0 | 4 000 000 | 300 000 |
4 | 1 100 000 | 1 650 000 | 3 300 000 | 550 000 | 0 | 5 000 000 | 400 000 |
5 | 1 425 000 | 2 150 000 | 4 300 000 | 725 000 | 0 | 6 000 000 | 500 000 |
6 | 1 850 000 | 2 800 000 | 5 500 000 | 925 000 | 250 | 8 000 000 | 650 000 |
7 | 2 425 000 | 3 625 000 | 7 250 000 | 1 200 000 | 500 | 10 000 000 | 800 000 |
Internal Gate participates in the battle even if impaired.
Battle against the Internal Gate is proceeded following way: first comes the common fortification round, afterwards the round against Gate, without defender troops, but with towers and magic towers with attack as if troops were involved.
Internal Gate doesn`t attack the enemy, but take over all of his attack points. Internal Gate absorbs 100000 attack points in the first round.
Rounds against Internal Gate end when Gate`s strength falls down to 0.
As usual 20 rounds are possible.
If the Gate gets destroyed in the 17. round, defender`s troops cut in in the 18 round. If Gate has been destroyed, it disappears.