Specialisations#
A player can have a single specialisation. That is, you need to make a decision which direction to choose and develop.
NOTE! If you begin second Specialisation studying, this will cancel the previous Specialisation you had.
After a Specialisation is studied you will get the badge of the given Specialisation. It will be displayed in your domains. Each Specialisation gives bonuses in some area.
Trader Specialisation. | 1 level | 2 level | 3 level |
Market tax decrease by, %: | 2 | 5 | 9 |
Trading Post tax increase by: | 0.01 | 0.02 | 0.03 |
Cleric Specialisation. | 1 level | 2 level | 3 level |
% of resurrection in the Ressurector building increase by, %: | 5 | 10 | 15 |
Healers training time decrease by, %: | 50 | 60 | 70 |
Miner Specialisation. | 1 level | 2 level | 3 level |
Iron production (from Iron Plants) increase by, %: | 20 | 40 | 60 |
Stone production (from Stone Quarries) increase by, %: | 20 | 40 | 60 |
Gold production (from Gold Plants) increase by, %: | 20 | 40 | 60 |
In order to see bonus of the Miner Specialisation, enter Iron or Gold Plant or Stone Quarry and point at production figure.
Benefactor Specialisation. | 1 level | 2 level | 3 level |
Cottages capacity increase by: | 25 | 50 | 75 |
Population Growth in Cottages per hour increase by: | 8 | 12 | 16 |
Architect Specialisation. | 1 level | 2 level | 3 level |
Buildings construction, upgrade and repair time decrease by, % | 50 | 65 | 80 |
Defender Specialisation. | 1 level | 2 level | 3 level |
Fighting Towers attack value increase by, %: | 50 | 75 | 100 |
Enemy damage from Fortifications increase by: | 10 | 20 | 30 |
Garrison defence increase by : | 1 | 2 | 3 |