Specialisations#
A player can have a single specialisation. That is, you need to make a decision which direction to choose and develop.NOTE! If you begin second Specialisation studying, this will cancel the previous Specialisation you had.
After a Specialisation is studied you will get the badge of the given Specialisation. It will be displayed in your domains. Each Specialisation gives bonuses in some area.
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| Trader Specialisation. | 1 level | 2 level | 3 level |
| Market tax decrease by, %: | 2 | 5 | 9 |
| Trading Post tax increase by: | 0.01 | 0.02 | 0.03 |
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| Cleric Specialisation. | 1 level | 2 level | 3 level |
| % of resurrection in the Ressurector building increase by, %: | 1 | 3 | 5 |
| Healers training time decrease by, %: | 50 | 60 | 70 |
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| Miner Specialisation. | 1 level | 2 level | 3 level |
| Iron production (from Iron Plants) increase by, %: | 20 | 40 | 60 |
| Stone production (from Stone Quarries) increase by, %: | 20 | 40 | 60 |
| Gold production (from Gold Plants) increase by, %: | 20 | 40 | 60 |
In order to see bonus of the Miner Specialisation, enter Iron or Gold Plant or Stone Quarry and point at production figure.
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| Benefactor Specialisation. | 1 level | 2 level | 3 level |
| Cottages capacity increase by: | 25 | 50 | 75 |
| Population Growth in Cottages per hour increase by: | 8 | 12 | 16 |
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| Architect Specialisation. | 1 level | 2 level | 3 level |
| Buildings construction, upgrade and repair time decrease by, % | 50 | 65 | 80 |
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| Defender Specialisation. | 1 level | 2 level | 3 level |
| Fighting Towers attack value increase by, %: | 50 | 75 | 100 |
| Enemy damage from Fortifications increase by: | 10 | 20 | 30 |
| Garrison defence increase by : | 1 | 2 | 3 |






