Each unit has three basic parameters - Attack, Health and Defence.
In the battle Attack decreases the enemy's health.
The third parameter (Defence) decreases received damage. Max Defence value cannot exceed 50. Bonuses that increase Defence higher than 50 are cut, in this case the Defence value is shown in yellow.
Example: Units with Defence value 10 will receive 11.1% less Damage (in other words, their Health value increases by 11.1%). Units with Defence value 20 will receive 25% less Damage (in other words, their Health value increases by 25%). Units with Defence value 50 will receive only half Damage (their Health increases by 100%). This shows that with Defence increase, the effect increases almost in an exponantial way.
The "Fortification" round is played before the battle.
In this round Fortifications of the defender kill a certain number of troops.
Units are killed proportionally to their number in the group regardless of their strength and level (except for the Mercenaries).
Combat rounds
After the Fortification round the combat begins where the number and parameters of units and also presence of Pursuers-Victims in the battle is considered.
Algorithms of attack calculations:
Step 1. Calculate the attack value of the whole considering bonuses-disbonuses + attack of Towers and Magic Towers.
Step 2. Calculate the percentage for groups and number of units in the group.
Step 3. Calculate the attack additionally dealt by Pursuers.
Step 4. Distribute the damage portions.
The residual damage (e.g. the Warrior group don't have enough health to take all damage) is distributed among other groups of units proportionally.
Damage calculation:
E.g.: The Cavalry is the pursuer for the Warriors, accordingly the Warrior is a victim for the Cavalry.
Combat in each round is played according to standard rules, i.e. the Cavalry deals damage to all enemy troops according to the algorithm, plus the cavalry deals additional damage only to the Warriors.
% of losses in the battle,
when you troops retreat – set in the Main building.
For the attacker in the dialog box of the mission.
At the end of each round the system check the losses limit for each army. If the limit is reached the army retreats and don't participate in the next round. If all armies from any side retreat – the combat round are over.
Winner:
Magic Forest | Cursed Forest | Holy Land | Deadland | |||||
| | |||||||
Elves | +25 Defence | |||||||
Drow | +25 Defence | |||||||
Knights | +25 Defence | |||||||
Demons | +25 Defence |
3. OtherTerrains Bonuses/penalties - Attack Bonus/Penalty,%:
Mountains | Desert | Forest | Steppe | Underground | ||||||
Warrior | -50% | 50% | ||||||||
Cavalry | -50% | 50% | ||||||||
Airborne | 50% | -50% | ||||||||
Archer | 50% | -50% | ||||||||
Mercenary | -50% |
Enemy garrison information.
Attacker will not see enemy troops in the Battle Report: