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Attack...nobody

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There are following Combat Missions in the Game:\\
* [Robbery|Attack_Resourses]
* [Slaves Capture|Attack_People]
* [Buildings Destruction|Attack_Destroy]
* [Domain Seizure|Attack_Capture]
\\
Combat Missions are launched from the Kingdom Map after clicking a target domain. \\
\\[{Image src='attack.jpg' align='center' }]\\
After a mission has been launched, its course can be observed in the Missions Window (click the "Missions" button in the bottom left corner if you want to open it).
In order to see the army staff, point at the mission’s type title (for example, the word "Robbery" at Robbery mission) in the Missions Window.\\
\\[{Image src='miswin.jpg' align='center' }]\\
If there was an attack launched against you, the Missions button will turn red (when City Gate is closed the city can’t be attacked).\\
\\
__Missions Withdrawal__\\
Combat Missions can be withdrawn until they didn’t come too close to the target. \\
In order to withdraw a mission, click the mission in the Missions Window. In the unfolded message click the red Cross icon to the left.\\
A possibility to withdraw mission becomes blocked one minute before arrival.\\
\\
[{Image src='cancel.jpg' align='center' }]
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__Attacks Limit__\\
A player can’t launch more than 2 attacks on the same domain during 24 hours.\\
Joint Attack from different cities of the same player is considered a single attack.\\
\\
No more than 30 successful attacks against Ruins can be performed during 24 hours.\\
Exception is: quest reward that removes restriction on attacking lower ranks Ruins. While the reward is active the 30 Ruins restriction will not have effect and the Ruins destroyed will not be counted into the limit.\\
\\
__Army Rest__\\
After troops came back from a mission they will need one minute for rest.\\
During this minute troops won’t be able to march out for a new mission or to hide in the Sanctuary. However, if the city is attacked, they will be able to defend.\\
\\
__Attack Launch Window:__\\
__Squad award__\\
The slower mission’s traveling speed is, the less the mission will cost.\\
The squad award equals squad’s salary multiplied by coefficient that depends on the mission speed.\\
That is, squad award = 1 unit salary * number of units * mission duration (both ways) * coefficient\\
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Mission minimum __duration __ is 15 minutes one way. \\
\\
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About __missions that arrive in the same second__\\
QUESTION: which order in the list missions that arrive the same second will have? \\
ANSWER: according to missions launch time.\\
QUESTION: what if mission was withdrawn? \\
ANSWER: according to the launch time nevertheless.\\ \\
\\
See also [BATTLE|Battle].