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124 23-Apr-2021 17:56 5 KB Administrator to previous | to last Fraction ==> Factions
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Difference between version and

At line 4 changed 4 lines
__Example__: Units with Defence value 10 will receive 11.1% less Damage (in other words, their Health value increases by 11.1%). Units with Defence value 20 will receive 25% less Damage (in other words, their Health value increases by 25%). Units with Defence value 50 will receive only half Damage (their Health increases by 100%)
If Defence of my units is 10, they receive 10% less damage. If the defence value is 20, they receive 20% less damage. If Defence is 50, 2 times less damage.\\
__Example__: Units with Defence value 10 will receive 11.1% less Damage (in other words, their Health value increases by 11.1%). Units with Defence value 20 will receive 25% less Damage (in other words, their Health value increases by 25%). Units with Defence value 50 will receive only half Damage (their Health increases by 100%). This shows that with Defence increase, the effect increases almost in an exponantial way.
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