This page (revision-16) was last changed on 24-May-2024 17:22 by Administrator

This page was created on 23-Apr-2021 17:54 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
16 24-May-2024 17:22 4 KB Administrator to previous
15 28-Jan-2022 15:48 4 KB Administrator to previous | to last
14 23-Apr-2021 17:44 4 KB Administrator to previous | to last
13 23-Apr-2021 17:54 3 KB Administrator to previous | to last
12 23-Apr-2021 17:54 3 KB Administrator to previous | to last
11 23-Apr-2021 17:54 3 KB Administrator to previous | to last
10 23-Apr-2021 17:54 3 KB Administrator to previous | to last
9 23-Apr-2021 17:54 3 KB Administrator to previous | to last
8 23-Apr-2021 17:54 2 KB Administrator to previous | to last
7 23-Apr-2021 17:54 2 KB Administrator to previous | to last
6 23-Apr-2021 17:54 1 KB Administrator to previous | to last
5 23-Apr-2021 17:54 980 bytes Administrator to previous | to last
4 23-Apr-2021 17:54 784 bytes Administrator to previous | to last
3 23-Apr-2021 17:54 784 bytes Administrator to previous | to last
2 23-Apr-2021 17:54 403 bytes Administrator to previous | to last
1 23-Apr-2021 17:54 364 bytes Administrator to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 4 changed one line
With the building level, the number of Heroes that can be captured in the Dungeon and the coefficient of capturing chance grow.\\
With the building level, the number of Heroes that can be captured in the Dungeon and the coefficient of imprisonment chance grow.\\
At line 11 changed one line
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Number of prisoners||Coef. of capturing chance
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Number of prisoners||Coef. of imprisonment chance
At line 20 changed one line
__Chance__ of enemy Hero capturing is checked every time after battle in the domain where the Dungeon building is constructed. The chance is % attacker's killed units cost in Gold (according to the market average rate) after all rounds.
__Chance__ of enemy Hero capturing is checked every time after battle in the domain where the Dungeon building is constructed. The chance is ratio of the attacker's killed units cost in Gold (according to the market average rate) after all rounds including rounds of Resurrection and Necromancy to the attacker's all (participated in the battle) units cost, multiplied by the coefficient that depends on the Dungeon level.\\
If the result % is above 100% - the Hero will be captured 100%.\\
Chance of imprisonment is verified only for a attacking Hero if attackers win.\\
Imprisonment chance for a defeated Hero is 100%.\\
Chance of imprisonment is verified for each Hero separately.\\
If there is no place for a Hero in Dungeon, the Hero will not be imprisoned.\\
If several Heroes have to be imprisoned but there is not place for all of them in Dungeon, random Heroes will be imprisoned.\\
\\
Prisoners stay in the Dungeon until they are not:
* released,
* ransomed,
* or let off.
\\
!Release
A Hero owner can release the Hero if successfully completes the ["Hero Release"|Release] mission.