This page (revision-26) was last changed on 23-Apr-2021 17:43 by Administrator

This page was created on 23-Apr-2021 17:49 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
26 23-Apr-2021 17:43 4 KB Administrator to previous
25 23-Apr-2021 17:49 4 KB Administrator to previous | to last
24 23-Apr-2021 17:49 4 KB Administrator to previous | to last
23 23-Apr-2021 17:49 4 KB Administrator to previous | to last
22 23-Apr-2021 17:49 4 KB Administrator to previous | to last
21 23-Apr-2021 17:49 2 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 2 changed one line
* study the [Heroes Managing|HeroSciences] science,
* study the ["Heroes Managing"|ScienceDescription] science,
At line 4 changed one line
* and be of Suzerain rank.
* and be of Captain rank.
At line 7 changed one line
If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as [Stunned|UPSET]. \\
If a Player having Hero loses the Captain rank, the Hero will not obey the player until the player obtains the Captain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
At line 10 added one line
A player can have __maximum 7 heroes__:
At line 12 added 5 lines
*5 heroes can be obtained by studying science Hero Managing (__each level__ of the science increases the number of available heroes, the total maximum number of heroes = 5)
*1 hero can be obtained by studying science Hero Commander (__the whole science__ gives +1 one hero)
*+ 1 hero can be obtained if the player has a special set of artefacts.
At line 12 changed 3 lines
* a random __name __from the list (which can be changed after Hero is hired), \\
* [class|HeroClasses], \\
* [speciality|HeroClasses],\\
* a random __Name __from the list (which can be changed after the Hero is hired), \\
* [Class|HeroClasses], \\
* [Specialty |HeroClasses],\\
At line 16 changed 2 lines
* some experience,\\
* level. \\
* some Experience,\\
* Level. \\
At line 19 changed one line
!__Mana __is used to cast spells.
!__Mana __is used to cast Spells.
At line 24 changed one line
Level is restricted by the “Hero Managing”[science|HeroSciences].\\
Level is restricted by the ["Hero Managing"|ScienceDescription] science.\\
Once the highest level has been reached, the experience can no longer be accumulated.\\
At line 26 changed one line
(See the table).\\
Heroes gain Experience from killed enemy troops.
The amount of experience depends on the value of slain enemy troops. The amount of killed units is calculated after the round of resurrection. \\
At line 28 changed 2 lines
!__Experience__ has a maximum limit. When the limit is reached, Experience will not increase anymore.
Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).\\
Experience calculation:\\
At line 31 changed 3 lines
1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for __Mining servers__, and 2000 Gold – for __Military servers__.\\
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 5,000,000 Gold.
If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
%%tabbedSection
%%tab-Slain_Troops
__Mining server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0002\\
At line 35 changed one line
Killed Monsters give 250 times less Experience than troops of players __on Mining servers__, and 1000 times less Experience __on Military servers__.\\
__War server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0005\\
At line 37 changed one line
In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle. \\
__Mining server__ and __War server__:\\
If the attacked wins, his hero gets experience = gold value of slain enemy troops * 0.00005\\
At line 39 changed 2 lines
If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start. \\
If a player does not use Hero in battle, the player’s portion of experience simply disappears.\\
If the attacker is defeated, the hero gains experience = gold value of slain enemy troops * 0.000005\\
If the attacked is defeated, the hero gains experience = gold value of slain enemy troops * 0.000003\\
At line 53 added 4 lines
__EXAMPLE:__\\
On the War server Player1 attacked and killed 10 000 mercenaries of 1 level belonging to Player2 (value of 1 mercenary = 75 Gold).\\
Player1`s hero experience = 75 * 10 000 * 0.0005= 375\\
/%
At line 44 changed 3 lines
Each Hero belongs to one of the three __classes__.\\
The Hero class is determined by the three basic [skills|Skills] (displayed in the upper part of the Hero Skills window) and the Specialties.\\
%%tab-Slain_Monsters
__Mining server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0004\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00001\\
At line 48 changed 3 lines
There are five branches of Skills (Specialties) in each class. One branch is determined by the Hero primary Speciality, and two more branches for studying can be chosen by a player.\\
Each branch contains 6 Skills.\\
Some Skills are [passive|Passive] and some – give [spells|SpellName].\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.0001\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000006\\
At line 52 changed 29 lines
%%leftAccordion
%%tab-Strategist
__Three basic Skills:__ \\
Hero Speed - [passive skill|Passive]\\
Catapult - [spell|SpellName]\\
Mana Regeneration – [passive skill|Passive]\\
||Branch name\\(Speciality) ||Hero primary Speciality || Branch Skills\\(Specialities)
| Paladin |[{Image src='PALADIN_MALE.png' align='left' }][{Image src='PALADIN_FEMALE.png' align='left}]|Fortifications Protection – [passive skill|Passive]\\Enemy Failure– [passive skill|Passive]\\ Protection - [passive skill|Passive]\\ Ally’s Protection - [passive skill|Passive]\\Monsters Suppression - [spell|SpellName]\\ All Mages Weakness - [spell|SpellName]\\Enemy Weakness - [spell|SpellName]\\
| Warrior |[{Image src='WARRIOR_MALE.png' align='left' }][{Image src='WARRIOR_FEMALE.png' align='left}]|Army Strength\\Strength to Ally\\Forgive Renegade\\Kill the wounded – [spell|SpellName]\\Carriers Endurance - [spell|SpellName]\\Fortune - [spell|SpellName]\\Total Pursuit - [spell|SpellName]\\
| Saboteur |[{Image src='SABOTEUR_MALE.png' align='left' }][{Image src='SABOTEUR_FEMALE.png' align='left}]|Merchants Diversion - [spell|SpellName]\\Construction Sabotage - [spell|SpellName]\\Towers Diversion - [spell|SpellName]\\Production Diversion - [spell|SpellName]\\Explorers Diversion - [spell|SpellName]\\Mirrors and Counterspies Diversion - [spell|SpellName]\\Trainings Diversion - [spell|SpellName]\\
| Scout |[{Image src='SCOUT_MALE.png' align='left' }][{Image src='SCOUT_FEMALE.png' align='left}]|Artefact Hunter\\Explorers Speed-up\\Distant Espionage\\Distant Observation\\Patrol - [spell|SpellName]\\Explorer's Eye - [spell|SpellName]\\March Spies - [spell|SpellName]\\
| Peacemaker (only on \\Mining servers)|[{Image src='hippy_male.png' align='left'}][{Image src='hippy_female.png' align='left}]| Cautious Seizure \\Enemy Experience Decrease\\Monsters Slayer\\Pursuers Weakness - [spell|SpellName]\\Total Weakness - [spell|SpellName]\\ Universal Failure - [spell|SpellName]\\Refusal to Serve - [spell|SpellName]\\
| Destructor (only on \\Military servers)|[{Image src='BOMBERMAN_MALE.png' align='left' }][{Image src='BOMBERMAN_FEMALE.png' align='left}]|Pillage\\Pillage\\ Trophies Collection\\ Trojan Horse - [spell|SpellName]\\Ram - [spell|SpellName]\\ Curse of Code of Honour - [spell|SpellName]\\Temple Diversion - [spell|SpellName]\\
/%
%%tab-Govenor
__Three basic Skills:__ \\
Hero speed - [passive skill|Passive]\\
Ballista - [spell|SpellName]\\
Mana Regeneration - [passive skill|Passive]\\
__War server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002\\
At line 82 changed 7 lines
|| Branch name\\(Speciality) ||Hero primary Speciality || Branch Skills\\(Specialities
| Miner |[{Image src='MINER_MALE.png' align='left' }][{Image src='MINER_FEMALE.png' align='left}]|Hideout\\Cultivation - [spell|SpellName]\\Mountains Tools - [spell|SpellName]\\Terrain Penalty Removal - [spell|SpellName]\\Chemical Synthesis - [spell|SpellName]\\Warehouses Protection - [spell|SpellName]\\Resources Teleportation - [spell|SpellName]
| Defender |[{Image src='DEFENDER_MALE.png' align='left' }][{Image src='DEFENDER_FEMALE.png' align='left}]|\\Resurrector Improvement\\Fortifications Usage Tactics\\Defence Skills\\Hero’s Magic Protection - [spell|SpellName]\\Reserve - [spell|SpellName]\\March Counterspies - [spell|SpellName]\\Storm Generator - [spell|SpellName]\\
| Guru |[{Image src='GURU_MALE.png' align='left' }][{Image src='GURU_FEMALE.png' align='left}]|Accelerated Training\\Improved Selection \\Saving Training\\Spirit of Altruism\\Mobilisation - [spell|SpellName]\\Quarantine - [spell|SpellName]\\Devotion - [spell|SpellName]\\
| Trader |[{Image src='TRADER_MALE.png' align='left'}]no by the moment|Side Profit\\Monopoly\\Distant Buying - [spell|SpellName]\\Carriage Capacity Increase - [spell|SpellName]\\Storage Optimisation - [spell|SpellName]\\Incoming Merchants Acceleration - [spell|SpellName]\\Merchants Summon - [spell|SpellName]\\
| Builder |[{Image src='BUILDER_MALE.png' align='left' }][{Image src='BUILDER_FEMALE.png' align='left}]|Construction Acceleration\\Towers Master \\Strenghten Buildings \\Portable Fortification - [spell|SpellName]\\Accelerated Repair - [spell|SpellName]\\Universal Construction - [spell|SpellName]\\Construction Boom - [spell|SpellName]\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012\\
\\
__EXAMPLE:__\\
In a attack on War server 10 000 monster carriers of level 3 were killed, and the attacker hero gained:\\
10000 * 1* 0.0002 = 2 Experience\\
\\
At line 90 changed 5 lines
%%tab-Magician
__Three basic Skills:__ \\
Hero Speed - [passive skill|Passive]\\
Mages-defenders - [spell|SpellName]\\
Mana Regeneration - [passive skill|Passive]\\
%%tab-Slain_Clan_castle_Monsters
At line 96 changed 8 lines
|| Branch name\\(Speciality) ||Hero primary Speciality || Branch Skills\\(Specialities)
|Healer|[{Image src='CLERIC_MALE.png' align='left' }][{Image src='CLERIC_FEMALE.png' align='left}]|Army Endurance\\Allies Endurance\\Healers Improvement\\Healers Upkeep \\Allies Durability - [spell|SpellName]\\Contribute Mana - [spell|SpellName]\\Strength Recovery - [spell|SpellName]\\
|Illusionist|[{Image src='ILLUSIONIST_MALE.png' align='left'}][{Image src='ILLUSIONIST_FEMALE.png' align='left'}]|School of Magic\\Mages Defence\\Mages Upkeep\\March Mirrors - [spell|SpellName]\\Hero Illusion - [spell|SpellName]\\Foggy Phantom - [spell|SpellName]\\Mask Army - [spell|SpellName]\\
|Diffuser|[{Image src='TRUEVISOR_MALE.png' align='left' }][{Image src='TRUEVISOR_FEMALE.png' align='left}]|Enemy Mages Weakness\\Enemy Healers Suppression\\Magic Towers Suppressor\\Magic Towers Diversion - [spell|SpellName]\\March Visionaries - [spell|SpellName]\\Hero’s True Sight - [spell|SpellName]\\Antimagic - [spell|SpellName]\\
|Necromancer|[{Image src='BATTLE_MAGE_MALE.png' align='left'}][{Image src='BATTLE_MAGE_FEMALE.png' align='left'}]|Soul Inprisonment\\Own Troops Necromancy\\Mages Fury\\Mages Infusion - [spell|SpellName]\\Arise Killed Enemies - [spell|SpellName]\\Still Spirits - [spell|SpellName]\\Dead Units Reviving - [spell|SpellName]\\
|Exorcist|[{Image src='NECROMANT_MALE.png' align='left'}][{Image src='NECROMANT_FEMALE.png' align='left'}]|Monsters Testament\\Exhaust Mana\\Ancients Summon - [spell|SpellName]\\Horror - [spell|SpellName]\\Send Monsters - [spell|SpellName]\\Chain Hero - [spell|SpellName]\\Chain Army - [spell|SpellName]\\
__Mining server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0002*0.005\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.000005*0.005\\
\\
\\
__War server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.001\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.001\\
\\
Please, notice that value of CC monsters differs from that of common monsters.
\\
At line 105 removed one line
At line 107 removed 3 lines
There are two types of Hero Skills.\\
__Active Skills__ that create [spells|SpellName] in the [Book of Spells|Spells]. \\
At line 94 added 9 lines
If the calculation results in fraction number, only full number is taken into account.\\
In these calculations experience bonus from scrolls and artefacts is not considered.\\
\\
If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start. \\
If a player does not use Hero in battle, the player’s portion of Experience simply disappears.\\
\\
Stunned Hero do not gain any Experience.\\
\\
Attacking Hero will lose a battle without troops, even if there is no defending army too. This is because Heroes do not have such parameter as "Attack".\\
At line 112 changed 5 lines
And __Passive Skills__ that are permanently active and inseparable from the Hero. \\
Passive Skills effects are described in [the table|Passive].\\
If a Hero leaves domain, the Hero Passive Skill stops working.\\
Own Hero or domain where the Hero locates can be under effect of a Passive Skill.\\
If a Hero is [Stunned|UPSET], the Hero Passive Skill will not be working.\\