This page (revision-17) was last changed on 24-May-2024 15:37 by Administrator

This page was created on 23-Apr-2021 17:53 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
17 24-May-2024 15:37 62 KB Administrator to previous
16 26-Jan-2022 16:30 60 KB Administrator to previous | to last
15 26-Jan-2022 16:24 59 KB Administrator to previous | to last
14 26-Jan-2022 16:18 59 KB Administrator to previous | to last
13 26-Jan-2022 16:11 58 KB Administrator to previous | to last
12 26-Jan-2022 16:02 58 KB Administrator to previous | to last
11 26-Jan-2022 15:53 57 KB Administrator to previous | to last
10 26-Jan-2022 15:43 56 KB Administrator to previous | to last
9 26-Jan-2022 15:32 56 KB Administrator to previous | to last
8 26-Jan-2022 15:22 56 KB Administrator to previous | to last
7 23-Apr-2021 17:46 55 KB Administrator to previous | to last
6 23-Apr-2021 17:53 55 KB Administrator to previous | to last
5 23-Apr-2021 17:53 55 KB Administrator to previous | to last UnitsParametrs ==> UnitsParameters
4 23-Apr-2021 17:53 55 KB Administrator to previous | to last Combat ==> Battle
3 23-Apr-2021 17:53 55 KB Administrator to previous | to last UnitParametrs ==> UnitsParametrs
2 23-Apr-2021 17:53 55 KB Administrator to previous | to last UnitDescription2 ==> UnitsDescription
1 23-Apr-2021 17:53 55 KB Administrator to last

Page References

Incoming links Outgoing links
UnitsDescription

Version management

Difference between version and

At line 8 changed one line
|[{Image src='scavenger_1.png' align='center' }] |Level 1. Slave | [{Image src='scavenger_2.png' align='center' }]| Level 2. Servant |[{Image src='scavenger_3.png' align='center' }] |Level 3. Squire
|[{Image src='scavenger_1.png' align='center' }] |Level 1. Slave | [{Image src='scavenger_2.png' align='center' }]| Level 2. Servant |[{Image src='scavenger_3.png' align='center' }] |Level 3. Squire|[{Image src='scavenger_4.png' align='center' }] |Level 4. Adjutant
At line 10 removed one line
At line 23 changed one line
|[{Image src='escavenger_1.jpg' align='center' }] |Level 1. Dwarf-carrier| [{Image src='escavenger_2.jpg' align='center' }]| Level 2. Dwarf-servant|[{Image src='escavenger_3.jpg' align='center' }] |Level 3. Dwarf-squire
|[{Image src='escavenger_1.jpg' align='center' }] |Level 1. Dwarf-carrier| [{Image src='escavenger_2.jpg' align='center' }]| Level 2. Dwarf-servant|[{Image src='escavenger_3.jpg' align='center' }] |Level 3. Dwarf-squire|[{Image src='escavenger_4c.png' align='center' }] |Level 4. Adjutant Dwarf
At line 37 added 4 lines
%%tab-Wizards
|[{Image src='wizscavenger_1.png' align='center' }] |Level 1. Junior Hobbit| [{Image src='wizscavenger_2.png' align='center' }] |Level 2. Hobbit | [{Image src='wizscavenger_3.png' align='center' }] |Level 3. Elder Hobbit | [{Image src='wizscavenger_4.png' align='center' }] |Level 4. Chief Hobbit\\
/%
At line 39 changed one line
|[{Image src='descavenger_1.jpg' align='center' }] |Level 1. Marauder -collector| [{Image src='descavenger_2.jpg' align='center' }]| Level 2. Marauder -absorber|[{Image src='descavenger_3.jpg' align='center' }] |Level 3. Marauder - igniter
|[{Image src='descavenger_1.jpg' align='center' }] |Level 1. Marauder -collector| [{Image src='descavenger_2.jpg' align='center' }]| Level 2. Marauder -absorber|[{Image src='descavenger_3.jpg' align='center' }] |Level 3. Marauder - igniter|[{Image src='descavenger_4.jpg' align='center' }] |Level 4. Destroyer-Marauder
At line 52 changed one line
|[{Image src='drscavenger_1.jpg' align='center' }] |Level 1. Despicable Roph | [{Image src='drscavenger_2.jpg' align='center' }]| Level 2. Slave Roph |[{Image src='drscavenger_3.jpg' align='center' }] |Level 3. Pack Roph
|[{Image src='drscavenger_1.jpg' align='center' }] |Level 1. Despicable Roph | [{Image src='drscavenger_2.jpg' align='center' }]| Level 2. Slave Roph |[{Image src='drscavenger_3.jpg' align='center' }] |Level 3. Pack Roph|[{Image src='drscavenger_4.jpg' align='center' }] |Level 4. Loathsome Rof
At line 65 added 3 lines
\\
/%
%%tab-Undead
At line 69 added 2 lines
|[{Image src='unscavenger_1.png' align='center' }] |Level 1. Young Ghoul| [{Image src='unscavenger_2.png' align='center' }]| Level 2. Skilled Ghoul|[{Image src='unscavenger_3.png' align='center' }] |Level 3. Fast Ghoul|[{Image src='unscavenger_4.png' align='center' }] |Level 4. Commander of Wagon Train\\
\\
At line 66 changed 2 lines
|[{Image src='mscavenger_1.png' align='center' }] |Level 1. Small Collector| [{Image src='mscavenger_2.png' align='center' }]| Level 2. Average Collector|[{Image src='mscavenger_3.png' align='center' }] |Level 2. Giant Collector/%
|[{Image src='mscavenger_1.png' align='center' }] |Level 1. Small Collector| [{Image src='mscavenger_2.png' align='center' }]| Level 2. Average Collector|[{Image src='mscavenger_3.png' align='center' }] |Level 3. Giant Collector/%
At line 73 changed one line
Warriors [pursue|Combat] Archers and are [victim|Combat] for Cavalry.\\
Warriors [pursue|Battle] Archers and are [victim|Battle] for Cavalry.\\
At line 77 changed one line
|[{Image src='melee_1.png' align='center' }] |Level 1. Peasant| [{Image src='melee_2.png' align='center' }]|Level 2. Pikeman|[{Image src='melee_3.png' align='center' }]|Level 3. Knight
|[{Image src='melee_1.png' align='center' }] |Level 1. Peasant| [{Image src='melee_2.png' align='center' }]|Level 2. Pikeman|[{Image src='melee_3.png' align='center' }]|Level 3. Knight|[{Image src='melee_4.png' align='center' }] |Level 4. Holy knight
At line 90 changed one line
|[{Image src='emelee_1.jpg' align='center' }] |Level 1. Elven Guardian| [{Image src='emelee_2.jpg' align='center' }]|Level 2. Elven Soldier|[{Image src='emelee_3.jpg' align='center' }] |Level 3. Elven Knight
|[{Image src='emelee_1.jpg' align='center' }] |Level 1. Elven Guardian| [{Image src='emelee_2.jpg' align='center' }]|Level 2. Elven Soldier|[{Image src='emelee_3.jpg' align='center' }] |Level 3. Elven Knight|[{Image src='emelee_4.png' align='center' }] |Level 4. Guard Captain
At line 110 added 5 lines
%%tab-Wizards
|[{Image src='wizmelee_1.png' align='center' }] |Level 1. Stone Golem| [{Image src='wizmelee_2.png' align='center' }]|Level 2. Copper Golem|[{Image src='wizmelee_3.png' align='center' }] |Level 3. Golden Golem|[{Image src='wizmelee_4.png' align='center' }] |Level 4. Magic Golem
/%
At line 104 changed one line
|[{Image src='demelee_1.jpg' align='center' }] |Level 1. Skeleton| [{Image src='demelee_2.jpg' align='center' }]| Level 2. Fighting Skeleton|[{Image src='demelee_3.jpg' align='center' }] |Level 3. Fiery Skeleton
|[{Image src='demelee_1.jpg' align='center' }] |Level 1. Skeleton| [{Image src='demelee_2.jpg' align='center' }]| Level 2. Fighting Skeleton|[{Image src='demelee_3.jpg' align='center' }] |Level 3. Fiery Skeleton|[{Image src='demelee_4.jpg' align='center' }] |Level 4. Infernal Skeleton
At line 110 changed one line
“The great sorrow’s day for Elves will come, raised from the dead will go as a blackened pestilence over the holy woods, and new era – era of sword and fire – will ensue.” (Elven ancient prophecy)\\
"The great sorrow’s day for Elves will come, raised from the dead will go as a blackened pestilence over the holy woods, and new era – era of sword and fire – will ensue." (Elven ancient prophecy)\\
At line 115 changed one line
Skeletons are very well protected from arrow attacks. Though, use of thrust and cutting weapon against them is also not effective. The most effective “weapon” against them was – magic, that’s why Demons set themselves a task of giving the Skeletons magic protection. After long search special spells, that turn bones into burning lava impregnated with demonic magic, were worked out. Now bodies of the new skeletons couldn’t be affected by magic. This was absolutely successful decision! Skeletons, treated with the spells, began to be called “Fiery” because of permanent heat and flame that their new bodies emit. It also became possible to equip them with magic weapons delivered from depths of Ignis, which are fiery swords simply burning arms of ordinary skeletons to ashes.\\
Skeletons are very well protected from arrow attacks. Though, use of thrust and cutting weapon against them is also not effective. The most effective "weapon" against them was – magic, that’s why Demons set themselves a task of giving the Skeletons magic protection. After long search special spells, that turn bones into burning lava impregnated with demonic magic, were worked out. Now bodies of the new skeletons couldn’t be affected by magic. This was absolutely successful decision! Skeletons, treated with the spells, began to be called "Fiery" because of permanent heat and flame that their new bodies emit. It also became possible to equip them with magic weapons delivered from depths of Ignis, which are fiery swords simply burning arms of ordinary skeletons to ashes.\\
At line 120 changed one line
|[{Image src='drmelee_1.jpg' align='center' }] |Level 1. Blade Votary| [{Image src='drmelee_2.jpg' align='center' }]| Level 2. Blade Keeper |[{Image src='drmelee_3.jpg' align='center' }] |Level 3. Blade Master
|[{Image src='drmelee_1.jpg' align='center' }] |Level 1. Blade Votary| [{Image src='drmelee_2.jpg' align='center' }]| Level 2. Blade Keeper |[{Image src='drmelee_3.jpg' align='center' }] |Level 3. Blade Master|[{Image src='drmelee_4.jpg' align='center' }] |Level 4. Dagger Master
At line 127 changed one line
In the junior age every Blade Votary has to pass a test: a deathly battle one-on-one with beast of cursed woods. It is frequently that the battle ends with death of votary… But those who stand the test proudly have name of “Blade Keeper”. \\
In the junior age every Blade Votary has to pass a test: a deathly battle one-on-one with beast of cursed woods. It is frequently that the battle ends with death of votary… But those who stand the test proudly have name of "Blade Keeper". \\
At line 144 added one line
\\
At line 146 added one line
%%tab-Undead
At line 148 added 4 lines
|[{Image src='unmelee_1.png' align='center' }] |Level 1. Dead Man| [{Image src='unmelee_2.png' align='center' }]| Level 2. Zombie|[{Image src='unmelee_3.png' align='center' }] |Level 3. Zombie Commander|[{Image src='unmelee_4.png' align='center' }] |Level 4. Immortal Grunt\\
\\
/%
At line 141 changed one line
Cavalry [pursue|Combat] Warriors and are [victim|Combat] for Airborne.\\
Cavalry [pursue|Battle] Warriors and are [victim|Battle] for Airborne.\\
At line 145 changed one line
|[{Image src='cavalry_1.png' align='center' }] |Level 1. Light Cavalry | [{Image src='cavalry_2.png' align='center' }]| Level 2. Medium Cavalry |[{Image src='cavalry_3.png' align='center' }] |Level 3. Heavy Cavalry
|[{Image src='cavalry_1.png' align='center' }] |Level 1. Light Cavalry | [{Image src='cavalry_2.png' align='center' }]| Level 2. Medium Cavalry |[{Image src='cavalry_3.png' align='center' }] |Level 3. Heavy Cavalry|[{Image src='cavalry_4.png' align='center' }] |Level 4. Kavalry Elite
At line 159 changed one line
|[{Image src='ecavalry_1.jpg' align='center' }] |Level 1. Young Centaur | [{Image src='ecavalry_2.jpg' align='center' }]| Level 2. Centaur|[{Image src='ecavalry_3.jpg' align='center' }] |Level 3. Fighting Centaur
|[{Image src='ecavalry_1.jpg' align='center' }] |Level 1. Young Centaur | [{Image src='ecavalry_2.jpg' align='center' }]| Level 2. Centaur|[{Image src='ecavalry_3.jpg' align='center' }] |Level 3. Fighting Centaur|[{Image src='ecavalry_4.png' align='center' }] |Level 4. Ancient Centaur
At line 168 changed one line
The most experienced and strong fighters among Centaurs obtain “Fighting Centaur” status. They are taught the most efficient way of annihilating enemy infantry. Also, they are equipped with special armour and clothes made by dwarfs and impregnated with “Runic Solution”. Such clothes is nearly impenetrable and magic-proof.\\
The most experienced and strong fighters among Centaurs obtain "Fighting Centaur" status. They are taught the most efficient way of annihilating enemy infantry. Also, they are equipped with special armour and clothes made by dwarfs and impregnated with "Runic Solution". Such clothes is nearly impenetrable and magic-proof.\\
At line 190 added 5 lines
%%tab-Wizards
|[{Image src='wizcavalry_1.png' align='center' }] |Level 1. Talbuk| [{Image src='wizcavalry_2.png' align='center' }]| Level 2. Combat Talbuk|[{ Image src='wizcavalry_3.png' align='center' }] |Level 3. Magic Talbuk|[{Image src='wizcavalry_4.png' align='center' }] |Level 4. Leader of Herd
/%
At line 173 changed one line
|[{Image src='decavalry_1.jpg' align='center' }] |Level 1. Terrosaur| [{Image src='decavalry_2.jpg' align='center' }]| Level 2. Creature|[{Image src='decavalry_3.jpg' align='center' }] |Level 3. Infernal Creature
|[{Image src='decavalry_1.jpg' align='center' }] |Level 1. Terrosaur| [{Image src='decavalry_2.jpg' align='center' }]| Level 2. Creature|[{Image src='decavalry_3.jpg' align='center' }] |Level 3. Infernal Creature|[{Image src='decavalry_4.jpg' align='center' }] |Level 4. Evil Incarnate
At line 187 changed one line
|[{Image src='drcavalry_1.jpg' align='center' }] |Level 1. Pangolin Rider| [{Image src='drcavalry_2.jpg' align='center' }]| Level 2. Destructor|[{Image src='drcavalry_3.jpg' align='center' }] |Level 3. Juggernaut
|[{Image src='drcavalry_1.jpg' align='center' }] |Level 1. Pangolin Rider| [{Image src='drcavalry_2.jpg' align='center' }]| Level 2. Destructor|[{Image src='drcavalry_3.jpg' align='center' }] |Level 3. Juggernaut|[{Image src='drcavalry_4.jpg' align='center' }] |Level 4. Immortal Juggernaut
At line 220 added one line
\\
At line 222 added one line
%%tab-Undead
At line 224 added 4 lines
|[{Image src='uncavalry_1.png' align='center' }] |Level 1. Dark Horseman| [{Image src='uncavalry_2.png' align='center' }]| Level 2. Dark knight|[{Image src='uncavalry_3.png' align='center' }] |Level 3. Knight of Darkness|[{Image src='uncavalry_4.png' align='center' }] |Level 4. Knight of Death\\
\\
/%
At line 207 changed one line
Airborne [pursue |Combat] cavalry and are [victim|Combat] for Archers.\\
Airborne [pursue |Battle] cavalry and are [victim|Battle] for Archers.\\
At line 211 changed one line
|[{Image src='flyer_1.png' align='center' }] |Level 1. Pegasus| [{Image src='flyer_2.png' align='center' }]| Level 2. Silver Pegasus |[{Image src='flyer_3.png' align='center' }] |Level 3. Gold Pegasus
|[{Image src='flyer_1.png' align='center' }] |Level 1. Pegasus| [{Image src='flyer_2.png' align='center' }]| Level 2. Silver Pegasus |[{Image src='flyer_3.png' align='center' }] |Level 3. Gold Pegasus|[{Image src='flyer_4.png' align='center' }] |Level 4. Diamond Pegasus
At line 227 changed one line
|[{Image src='eflyer_1.jpg' align='center' }] |Level 1. Young Griffin | [{Image src='eflyer_2.jpg' align='center' }]| Level 2. Griffin |[{Image src='eflyer_3.jpg' align='center' }] |Level 3. Fighting Griffin
|[{Image src='eflyer_1.jpg' align='center' }] |Level 1. Young Griffin | [{Image src='eflyer_2.jpg' align='center' }]| Level 2. Griffin |[{Image src='eflyer_3.jpg' align='center' }] |Level 3. Fighting Griffin|[{Image src='erange_4.png' align='center' }] |Level 4. Ancient Gryphon
At line 270 added 5 lines
%%tab-Wizards
|[{Image src='wizflyer_1.png' align='center' }] |Level 1. Servant of Lamp| [{Image src='wizflyer_2.png' align='center' }]| Level 2. Genie|[{Image src='wizflyer_3.png' align='center' }] |Level 3. Battle Genie|[{Image src='wizflyer_4.png' align='center' }] |Level 4. Supreme Genie
/%
At line 242 changed one line
|[{Image src='deflyer_1.jpg' align='center' }] |Level 1. Dragon| [{Image src='deflyer_2.jpg' align='center' }]| Level 2. Rusty Dragon|[{Image src='deflyer_3.jpg' align='center' }] |Level 3. Black Dragon
|[{Image src='deflyer_1.jpg' align='center' }] |Level 1. Dragon| [{Image src='deflyer_2.jpg' align='center' }]| Level 2. Rusty Dragon|[{Image src='deflyer_3.jpg' align='center' }] |Level 3. Black Dragon|[{Image src='deflyer_4.jpg' align='center' }] |Level 4. Mithril Dragon
At line 255 changed one line
|[{Image src='drflyer_1.jpg' align='center' }] |Level 1. Harpy | [{Image src='drflyer_2.jpg' align='center' }]| Level 2. Harpy -witch|[{Image src='drflyer_3.jpg' align='center' }] |Level 3. Fighting Harpy
|[{Image src='drflyer_1.jpg' align='center' }] |Level 1. Harpy | [{Image src='drflyer_2.jpg' align='center' }]| Level 2. Harpy -witch|[{Image src='drflyer_3.jpg' align='center' }] |Level 3. Fighting Harpy|[{Image src='drflyer_4.jpg' align='center' }] |Level 4. Insane Harpy
At line 267 changed one line
/%
\\
/%
%%tab-Undead
At line 305 added 5 lines
|[{Image src='unflyer_1.png' align='center' }] |Level 1. Bone Dragon| [{Image src='unflyer_2.png' align='center' }]| Level 2. Battle Dragon|[{Image src='unflyer_3.png' align='center' }] |Level 3. Ethereal Dragon|[{Image src='unflyer_4.png' align='center' }] |Level 4. Ghost Dragon
\\
\\
/%
At line 276 changed one line
Archers [pursue|Combat] Airborne and are [victim|Combat] for Warriors.\\
Archers [pursue|Battle] Airborne and are [victim|Battle] for Warriors.\\
At line 280 changed one line
|[{Image src='range_1.png' align='center' }] |Level 1. Archer| [{Image src='range_2.png' align='center' }]| Level 2. Arbalester|[{Image src='range_3.png' align='center' }] |Level 3. Heavy Arbalester
|[{Image src='range_1.png' align='center' }] |Level 1. Archer| [{Image src='range_2.png' align='center' }]| Level 2. Arbalester|[{Image src='range_3.png' align='center' }] |Level 3. Heavy Arbalester|[{Image src='range_4.png' align='center' }] |Level 4. Archer Elite
At line 294 changed one line
|[{Image src='erange_1.jpg' align='center' }] |Level 1. Elven Archer | [{Image src='erange_2.jpg' align='center' }]| Level 2. Ranger|[{Image src='erange_3.jpg' align='center' }] |Level 3. Silver Ranger
|[{Image src='erange_1.jpg' align='center' }] |Level 1. Elven Archer | [{Image src='erange_2.jpg' align='center' }]| Level 2. Ranger|[{Image src='erange_3.jpg' align='center' }] |Level 3. Silver Ranger|[{Image src='erange_44.jpg' align='center' }] |Level 4. Ranger Elite
At line 304 changed one line
Feature of Silver Rangers is dwarfs’ runic cloak. Thanks to the colour they are very hard to catch site of in leaves, and dwarf fabric impregnated with “Runic Solution” protects from detecting by magic. You can never find Silver Ranger before he finds you. Too bad that a bow is not that much powerful weapon to pierce heavy armour of Knights, and that makes Silver Rangers quite vulnerable to armoured infantry attacks.\\
Feature of Silver Rangers is dwarfs’ runic cloak. Thanks to the colour they are very hard to catch site of in leaves, and dwarf fabric impregnated with "Runic Solution" protects from detecting by magic. You can never find Silver Ranger before he finds you. Too bad that a bow is not that much powerful weapon to pierce heavy armour of Knights, and that makes Silver Rangers quite vulnerable to armoured infantry attacks.\\
At line 349 added 4 lines
%%tab-Wizards
|[{Image src='wizrange_1.png' align='center' }] |Level 1. Giant| [{Image src='wizrange_2.png' align='center' }]| Level 2. Demigod|[{Image src='wizrange_3.png' align='center' }] |Level 3. Titanium|[{Image src='wizrange_4.png' align='center' }] |Level 4. Thunderer
/%
At line 309 changed one line
|[{Image src='derange_1.jpg' align='center' }] |Level 1. Elemental| [{Image src='derange_2.jpg' align='center' }]| Level 2. Lava Elemental|[{Image src='derange_3.jpg' align='center' }] |Level 3. Fire Elemental
|[{Image src='derange_1.jpg' align='center' }] |Level 1. Elemental| [{Image src='derange_2.jpg' align='center' }]| Level 2. Lava Elemental|[{Image src='derange_3.jpg' align='center' }] |Level 3. Fire Elemental|[{Image src='derange_4.jpg' align='center' }] |Level 4. Infernal Elemental
At line 312 changed one line
Everyone knows that Demons never leave their scorching world. If needed, they send their servants to our world. Only with rare exception high rank Demons pass boundary of the worlds. For remote attacks Elementals were created. In shell made from soil and clay an artificial soul, obeying a master, is placed. Elemental throws at enemy anything found: stones, pieces of trees, skeletons, marauders, terrosaurs and even other elementals that were not lucky to be near about…\\
Everyone knows that Demons never leave their scorching world. If needed, they send their servants to our world. Only with rare exception high rank Demons pass boundary of the worlds. For remote attacks Elementals were created. In shell made from soil and clay an artificial soul, obeying a master, is placed. Elemental throws at enemy anything found: stones, pieces of trees, skeletons, marauders, terrosaurs and even other elementals that were not lucky to be near about...\\
At line 323 changed one line
|[{Image src='drrange_1.jpg' align='center' }] |Level 1. Hunter| [{Image src='drrange_2.jpg' align='center' }]| Level 2. Sniper|[{Image src='drrange_3.jpg' align='center' }] |Level 3. Dark Sniper
|[{Image src='drrange_1.jpg' align='center' }] |Level 1. Hunter| [{Image src='drrange_2.jpg' align='center' }]| Level 2. Sniper|[{Image src='drrange_3.jpg' align='center' }] |Level 3. Dark Sniper|[{Image src='drrange_4.jpg' align='center' }] |Level 4. Sniper Elite
At line 378 added 3 lines
\\
/%
%%tab-Undead
At line 334 changed one line
|[{Image src='unrange_1.png' align='center' }] |Level 1. Werewolf| [{Image src='unrange_2.png' align='center' }]| Level 2. Blood Werewolf|[{Image src='unrange_3.png' align='center' }] |Level 3. Vampire|[{Image src='unrange_4.png' align='center' }] |Level 4. Moon Shooter
\\
\\
At line 354 changed one line
|[{Image src='healer_1.png' align='center' }] |Level 1. Novitiate| [{Image src='healer_2.png' align='center' }]| Level 2. Monk|[{Image src='healer_3.png' align='center' }] |Level 3. Warrior Monk
|[{Image src='healer_1.png' align='center' }] |Level 1. Novitiate| [{Image src='healer_2.png' align='center' }]| Level 2. Monk|[{Image src='healer_3.png' align='center' }] |Level 3. Warrior Monk|[{Image src='healer_4.png' align='center' }] |Level 4. Cardinal
At line 368 changed one line
|[{Image src='ehealer_1.jpg' align='center' }] |Level 1. Healer| [{Image src='ehealer_2.jpg' align='center' }]| Level 2. Templar|[{Image src='ehealer_3.jpg' align='center' }] |Level 3. Supreme Templar
|[{Image src='ehealer_1.jpg' align='center' }] |Level 1. Healer| [{Image src='ehealer_2.jpg' align='center' }]| Level 2. Templar|[{Image src='ehealer_3.jpg' align='center' }] |Level 3. Supreme Templar|[{Image src='ehealer_4.jpg' align='center' }] |Level 4. Mistress of life
At line 430 added 5 lines
%%tab-Wizards
|[{Image src='wizhealer_1.png' align='center' }] |Level 1. Young Healer| [{Image src='wizhealer_2.png' align='center' }]| Level 2. Healer |[{Image src='wizhealer_3.png' align='center' }] |Level 3. Master Healer |[{Image src='wizhealer_4.png' align='center' }] |Level 4. Keeper of Magic
/%
At line 381 changed one line
|[{Image src='dehealer_1.jpg' align='center' }] |Level 1. Blood Azer| [{Image src='dehealer_2.jpg' align='center' }]| Level 2. Healing Azer|[{Image src='dehealer_3.jpg' align='center' }] |Level 3. Fire Azer
|[{Image src='dehealer_1.jpg' align='center' }] |Level 1. Blood Azer| [{Image src='dehealer_2.jpg' align='center' }]| Level 2. Healing Azer|[{Image src='dehealer_3.jpg' align='center' }] |Level 3. Fire Azer|[{Image src='dehealer_4.jpg' align='center' }] |Level 4. Master of souls
At line 395 changed one line
|[{Image src='drhealer_1.jpg' align='center' }] |Level 1. Priestess| [{Image src='drhealer_2.jpg' align='center' }]| Level 2. Priestess of Llot|[{Image src='drhealer_3.jpg' align='center' }] |Level 3. Archpriestess
|[{Image src='drhealer_1.jpg' align='center' }] |Level 1. Priestess| [{Image src='drhealer_2.jpg' align='center' }]| Level 2. Priestess of Llot|[{Image src='drhealer_3.jpg' align='center' }] |Level 3. Archpriestess|[{Image src='drhealer_4.jpg' align='center' }] |Level 4. Priestess of Darkness
At line 461 added one line
\\
At line 463 added one line
%%tab-Undead
At line 465 added 5 lines
|[{Image src='unhealer_1.png' align='center' }] |Level 1.Lake Witch| [{Image src='unhealer_2.png' align='center' }]| Level 2. Banshee|[{Image src='unhealer_3.png' align='center' }] |Level 3. Ancient Banshee|[{Image src='unhealer_4.png' align='center' }] |Level 4. Supreme Banshee
\\
\\
/%
At line 419 changed one line
|[{Image src='miner_1.png' align='center' }] |Level 1. Robber| [{Image src='miner_2.png' align='center' }]| Level 2. Daredevil|[{Image src='miner_3.png' align='center' }] |Level 3. Sword Master
|[{Image src='miner_1.png' align='center' }] |Level 1. Robber| [{Image src='miner_2.png' align='center' }]| Level 2. Daredevil|[{Image src='miner_3.png' align='center' }] |Level 3. Sword Master|[{Image src='miner_4.png' align='center' }] |Level 4. Mercenary Elite
At line 433 changed one line
|[{Image src='eminer_1.jpg' align='center' }] |Level 1. Assassin| [{Image src='eminer_2.jpg' align='center' }]| Level 2. Master Assassin|[{Image src='eminer_3.jpg' align='center' }] |Level 3. Great Master Assassin
|[{Image src='eminer_1.jpg' align='center' }] |Level 1. Assassin| [{Image src='eminer_2.jpg' align='center' }]| Level 2. Master Assassin|[{Image src='eminer_3.jpg' align='center' }] |Level 3. Great Master Assassin|[{Image src='eminer_4.jpg' align='center' }] |Level 4. Legendary Assassin
At line 508 added 5 lines
%%tab-Wizards
|[{Image src='wizminer_1.png' align='center' }] |Level 1. Serpentine Mercenary| [{Image src='wizminer_2.png' align='center' }]| Level 2. Naga|[{Image src='wizminer_3.png' align='center' }] |Level 3. Experienced Naga|[{Image src='wizminer_4.png' align='center' }] |Level 4. Queen Naga
/%
At line 447 changed one line
|[{Image src='deminer_1.jpg' align='center' }] |Level 1. Demonesse| [{Image src='deminer_2.jpg' align='center' }]|Level 2. Battle Demonesse|[{Image src='deminer_3.jpg' align='center' }] |Level 3. Flaming Demonesse
|[{Image src='deminer_1.jpg' align='center' }] |Level 1. Demonesse| [{Image src='deminer_2.jpg' align='center' }]|Level 2. Battle Demonesse|[{Image src='deminer_3.jpg' align='center' }] |Level 3. Flaming Demonesse|[{Image src='deminer_4.jpg' align='center' }] |Level 4. Infernal Demonesse
At line 461 changed one line
|[{Image src='drminer_1.jpg' align='center' }] |Level 1 Headhunter| [{Image src='drminer_2.jpg' align='center' }]| Level 2. Slayer|[{Image src='drminer_3.jpg' align='center' }] |Level 3. Perfect Slayer
|[{Image src='drminer_1.jpg' align='center' }] |Level 1 Headhunter| [{Image src='drminer_2.jpg' align='center' }]| Level 2. Slayer|[{Image src='drminer_3.jpg' align='center' }] |Level 3. Perfect Slayer|[{Image src='drminer_4.jpg' align='center' }] |Level 4. Legendary Killer
At line 540 added one line
\\
At line 542 added one line
%%tab-Undead
At line 544 added 6 lines
|[{Image src='unminer_1.png' align='center' }] |Level 1.Lost Soul| [{Image src='unminer_2.png' align='center' }]| Level 2. Ghost|[{Image src='unminer_3.png' align='center' }] |Level 3. Ghost of Darkness|[{Image src='unminer_4.png' align='center' }] |Level 4. Ghost of King
\\
\\
/%
At line 482 changed one line
Decrease damage delivered to attacking troops by defensive towers and magic towers in combat (when attacking domain with towers).\\
Decrease damage delivered to attacking troops by Defensive Towers and Magic Towers in combat (when attacking domain with Towers).\\
At line 488 changed one line
|[{Image src='mage_1.png' align='center' }] |Level 1. Mage's Apprentice| [{Image src='mage_2.png' align='center' }]| Level 2. Mage|[{Image src='mage_3.png' align='center' }] |Level 3. Archmage
|[{Image src='mage_1.png' align='center' }] |Level 1. Mage's Apprentice| [{Image src='mage_2.png' align='center' }]| Level 2. Mage|[{Image src='mage_3.png' align='center' }] |Level 3. Archmage|[{Image src='mage_4.png' align='center' }] |Level 4. Airbender
At line 502 changed one line
|[{Image src='emage_1.jpg' align='center' }] |Level 1. Herbalist| [{Image src='emage_2.jpg' align='center' }]| Level 2. Druid|[{Image src='emage_3.jpg' align='center' }] |Level 3. Archdruid
|[{Image src='emage_1.jpg' align='center' }] |Level 1. Herbalist| [{Image src='emage_2.jpg' align='center' }]| Level 2. Druid|[{Image src='emage_3.jpg' align='center' }] |Level 3. Archdruid|[{Image src='emage_4.jpg' align='center' }] |Level 4. Lord of forest
At line 590 added 4 lines
%%tab-Wizards
|[{Image src='wizmage_1.png' align='center' }] |Level 1. Sorcerer's Apprentice| [{Image src='wizmage_2.png' align='center' }]| Level 2. Sorcerer|[{Image src='wizmage_3.png' align='center' }] |Level 3. Supreme Sorcerer|[{Image src='wizmage_4.png' align='center' }] |Level 4. Master of Magic
/%
At line 516 changed one line
|[{Image src='demage_1.jpg' align='center' }] |Level 1. Ice Leech| [{Image src='demage_2.jpg' align='center' }]| Level 2. Leech|[{Image src='demage_3.jpg' align='center' }] |Level 3. Blazing Leech
|[{Image src='demage_1.jpg' align='center' }] |Level 1. Ice Lich| [{Image src='demage_2.jpg' align='center' }]| Level 2. Lich|[{Image src='demage_3.jpg' align='center' }] |Level 3. Blazing Lich|[{Image src='demage_4.jpg' align='center' }] |Level 4. Ancient Lich \\
At line 518 changed 2 lines
Level 1. Ice Leech\\
If a Mage's soul is predisposed to the magic of water, then he has no access to the magic of fire in any form. Accepting the dark force granted by Demons, striving for power, the mages die in order to resurrect for eternal life in the form of Leech. After this process many lose their minds and are only able to fulfil wishes of their masters – the Demons. The lowest class of Leeches are the Ice Leeches. They are the weakest among the undead apt for magic. But even being the weakest they are capable of efficiently defending the army against projectiles of defensive towers freezing not only enemy arrows and projectiles in the air, but also birds, trees, gardens, farmers, and also cottages, walls and small towns...\\
Level 1. Ice Lich\\
If a Mage's soul is predisposed to the magic of water, then he has no access to the magic of fire in any form. Accepting the dark force granted by Demons, striving for power, the mages die in order to resurrect for eternal life in the form of Lich. After this process many lose their minds and are only able to fulfil wishes of their masters – the Demons. The lowest class of Liches are the Ice Liches. They are the weakest among the undead apt for magic. But even being the weakest they are capable of efficiently defending the army against projectiles of defensive towers freezing not only enemy arrows and projectiles in the air, but also birds, trees, gardens, farmers, and also cottages, walls and small towns...\\
At line 521 changed 2 lines
Level 2. Leech\\
Usually Leeches lead hundred and thousand strong squads of the undead. Directing and giving orders they provide cover at the same time. Common Leeches aren't bound to one type of magic and are able to cast spells of any school, but at a low level, which makes them more efficient than Ice Leeches. They're able to cast quicksand under enemy mobile fortifications or to poison the air in enemy's tower and other similar spells that make enemy's defence ineffective.\\
Level 2. Lich\\
Usually Liches lead hundred and thousand strong squads of the undead. Directing and giving orders they provide cover at the same time. Common Liches aren't bound to one type of magic and are able to cast spells of any school, but at a low level, which makes them more efficient than Ice Liches. They're able to cast quicksand under enemy mobile fortifications or to poison the air in enemy's tower and other similar spells that make enemy's defence ineffective.\\
At line 524 changed 2 lines
Level 3. Blazing Leech\\
Especially strong mages after being resurrected wander off to Ignis, where they're being charged with Demon magic, which turns them into Blazing Leeches. Blazing Leeches are able to burn through Gates and melt walls with the sizzling magic of fire. Arrows and projectiles simply don't reach the army turning into ashes. They could have become the most powerful units in the entire Demons' army, but there's a side effect. Their destructive magic doesn't deliver any damage to the living matter. That's why they're used as elite army defenders during sieges.
Level 3. Blazing Lich\\
Especially strong mages after being resurrected wander off to Ignis, where they're being charged with Demon magic, which turns them into Blazing Liches. Blazing Liches are able to burn through Gates and melt walls with the sizzling magic of fire. Arrows and projectiles simply don't reach the army turning into ashes. They could have become the most powerful units in the entire Demons' army, but there's a side effect. Their destructive magic doesn't deliver any damage to the living matter. That's why they're used as elite army defenders during sieges.
At line 530 changed one line
|[{Image src='drmage_1.jpg' align='center' }] |Level 1. Arachnid| [{Image src='drmage_2.jpg' align='center' }]| Level 2. Human Scorpion|[{Image src='drmage_3.jpg' align='center' }] |Level 3. Human Spider
|[{Image src='drmage_1.jpg' align='center' }] |Level 1. Arachnid| [{Image src='drmage_2.jpg' align='center' }]| Level 2. Human Scorpion|[{Image src='drmage_3.jpg' align='center' }] |Level 3. Human Spider|[{Image src='drmage_4.jpg' align='center' }] |Level 4. Master of Darkness
At line 621 added one line
\\
At line 623 added one line
%%tab-Undead
At line 625 added 6 lines
|[{Image src='unmage_1.png' align='center' }] |Level 1.Servant of Darkness| [{Image src='unmage_2.png' align='center' }]| Level 2. Necromancer|[{Image src='unmage_3.png' align='center' }] |Level 3. Soul Collector|[{Image src='unmage_4.png' align='center' }] |Level 4. Lord of Souls
\\
\\
/%
At line 550 changed one line
[Units Parameters|UnitParametrs]\\
[Units Parameters|UnitsParameters]\\