In order to hire a Hero you need to:#

  • study the Heroes Managing science,
  • construct the Tavern building,
  • and be of Suzerain rank.
  • notice that Heroes cannot be hired if the Capital is being under attack.

If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as Stunned.

Click a Hero’s image in order to see the Hero’s parameters, artefacts, scroll, spell and skills.

Each Hero has:#

  • a random name from the list (which can be changed after Hero is hired),
  • class,
  • speciality,
  • some Mana,
  • some experience,
  • level.

Mana is used to cast spells.#

It has a property of regeneration or it can be replenished with bottles of Mana.
Mana is not regenerating if hero is stunned, in the Sanctuary or in mission.

Level depends on Experience and can be increased.#

Level is restricted by the “Hero Managing”science.

(See the table).

Experience has a maximum limit. When the limit is reached, Experience will not increase anymore.#

Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).

1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for Mining servers, and 2000 Gold – for Military servers.
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 5,000,000 Gold. If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
Killed Monsters give 250 times less Experience than troops of players on Mining servers, and 1000 times less Experience on Military servers.

In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle.

If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start.
If a player does not use Hero in battle, the player’s portion of experience simply disappears.


Each Hero belongs to one of the three classes.
The Hero class is determined by the three basic skills (displayed in the upper part of the Hero Skills window) and the Specialties.

There are five branches of Skills (Specialties) in each class. One branch is determined by the Hero primary Speciality, and two more branches for studying can be chosen by a player.
Each branch contains 6 Skills.
Some Skills are passive and some – give spells.

Three basic Skills:
Hero Speed - passive skill
Catapult - spell
Mana Regeneration – passive skill

Branch name
(Speciality)
Hero primary Speciality Branch Skills
(Specialities)
Paladin
Fortifications Protection – passive skill
Enemy Failure– passive skill
Protection - passive skill
Ally’s Protection - passive skill
Monsters Suppression - spell
All Mages Weakness - spell
Enemy Weakness - spell
Warrior
Army Strength
Strength to Ally
Forgive Renegade
Kill the wounded – spell
Carriers Endurance - spell
Fortune - spell
Total Pursuit - spell
Saboteur
Merchants Diversion - spell
Construction Sabotage - spell
Towers Diversion - spell
Production Diversion - spell
Explorers Diversion - spell
Mirrors and Counterspies Diversion - spell
Trainings Diversion - spell
Scout
Artefact Hunter
Explorers Speed-up
Distant Espionage
Distant Observation
Patrol - spell
Explorer's Eye - spell
March Spies - spell
Peacemaker (only on
Mining servers)
Cautious Seizure
Enemy Experience Decrease
Monsters Slayer
Pursuers Weakness - spell
Total Weakness - spell
Universal Failure - spell
Refusal to Serve - spell
Destructor (only on
Military servers)
Pillage
Pillage
Trophies Collection
Trojan Horse - spell
Ram - spell
Curse of Code of Honour - spell
Temple Diversion - spell

Three basic Skills:
Hero speed - passive skill
Ballista - spell
Mana Regeneration - passive skill

Branch name
(Speciality)
Hero primary Speciality Branch Skills
(Specialities
Miner
Hideout
Cultivation - spell
Mountains Tools - spell
Terrain Penalty Removal - spell
Chemical Synthesis - spell
Warehouses Protection - spell
Resources Teleportation - spell
Defender

Resurrector Improvement
Fortifications Usage Tactics
Defence Skills
Hero’s Magic Protection - spell
Reserve - spell
March Counterspies - spell
Storm Generator - spell
Guru
Accelerated Training
Improved Selection
Saving Training
Spirit of Altruism
Mobilisation - spell
Quarantine - spell
Devotion - spell
Trader
no by the moment
Side Profit
Monopoly
Distant Buying - spell
Carriage Capacity Increase - spell
Storage Optimisation - spell
Incoming Merchants Acceleration - spell
Merchants Summon - spell
Builder
Construction Acceleration
Towers Master
Strenghten Buildings
Portable Fortification - spell
Accelerated Repair - spell
Universal Construction - spell
Construction Boom - spell

Three basic Skills:
Hero Speed - passive skill
Mages-defenders - spell
Mana Regeneration - passive skill

Branch name
(Speciality)
Hero primary Speciality Branch Skills
(Specialities)
Healer
Army Endurance
Allies Endurance
Healers Improvement
Healers Upkeep
Allies Durability - spell
Contribute Mana - spell
Strength Recovery - spell
Illusionist
School of Magic
Mages Defence
Mages Upkeep
March Mirrors - spell
Hero Illusion - spell
Foggy Phantom - spell
Mask Army - spell
Diffuser
Enemy Mages Weakness
Enemy Healers Suppression
Magic Towers Suppressor
Magic Towers Diversion - spell
March Visionaries - spell
Hero’s True Sight - spell
Antimagic - spell
Necromancer
Soul Inprisonment
Own Troops Necromancy
Mages Fury
Mages Infusion - spell
Arise Killed Enemies - spell
Still Spirits - spell
Dead Units Reviving - spell
Exorcist
Monsters Testament
Exhaust Mana
Ancients Summon - spell
Horror - spell
Send Monsters - spell
Chain Hero - spell
Chain Army - spell

There are two types of Hero Skills.
Active Skills that create spells in the Book of Spells.

And Passive Skills that are permanently active and inseparable from the Hero.
Passive Skills effects are described in the table.
If a Hero leaves domain, the Hero Passive Skill stops working.
Own Hero or domain where the Hero locates can be under effect of a Passive Skill.
If a Hero is Stunned, the Hero Passive Skill will not be working.